![]() ![]() Beyond these the only other thing you can do is to try and eliminate the number of actual objects by combining/merging objects when it's feasible.Then when ready for output, go back and set it correctly for the output (and wait for everything to redraw). You can set the DRES to "screen" or a low PPI while you work. If you are using raster effects in the artwork, adjust the Document Raster Effects Setting (DRES) in the Effects menu. ![]() Simply hide the effects while you work, then turn them on again to save/export the file. ![]() Use the Appearance Panel to hide or turn off visibility for any raster effects.This can allow you work in Preview mode on a layer while seeing the structure of other layers without waiting for the other layers to preview. If you hold down the Command/Ctrl key and click the visibility icon next to a layer in the Layers Panel, that layer will be put in Outline Mode. If your file has a good layer structure you can place some layers on Outline Mode while leaving some layers in Preview Mode. However, you must construct files with this in mind (or copy/paste stuff to new layers later). If you can hide a few layers, that should speed up screen redraw. Structure your Layers so visibility can be turned off/on as needed.Without the preview redrawing, Outline mode is generally "snappy" even on complex files. Use Outline Mode when feasible (View > Outline Mode).So, if you can limit the need for the preview to redraw, things should be faster. The slow down is generally due to screen redraw. There is some unspoken, undocumented, limit and once you have so many objects that limit is passed, AI just gets horribly, horribly slow. Really, there's nothing you can directly do to speed up Illustrator. ![]()
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